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Setup ACEScg for Houdini Solaris | Custom OCIO

  • meshAdmin
  • February 10, 2024
  • ACES
How to use ACEScg in Houdini Solaris using a Custom OCIO profile from Renderman, we configure a custom environment variable as Houdini picks up the OCIO file to control the aces workflows....
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Renderman Tiled textures

Renderman for Solaris Tiled Textures

  • meshAdmin
  • February 10, 2024
  • Renderman
In this episode of How to Become a Look Dev Artist, we start to look at procedural techniques in Renderman for Solaris. We use Tiled Textures as well as Manifolds to control...
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Learn Mari for beginners

  • meshAdmin
  • February 10, 2024
  • Mari
In this introduction to Mari course, we learn the basic UI and the tools you will use daily. We will be using the latest version of Mari. After the initial UI and...
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The radio is dead, long live the broadcaster

  • meshAdmin
  • March 12, 2023
  • Mari Updates
Quite a few years ago now I made a feature request with Foundry and also a video on the Youtube channel, where I was talking about something I used to use back...
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New features in Mari 6

  • meshAdmin
  • March 11, 2023
  • Mari
Mari 6 introduced a number of USD updates and new features. We can now export USD to other DCCs. Mari will assign to selection groups as well as export and convert textures...
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New Features in Mari 5 you should know about!

  • meshAdmin
  • October 26, 2021
  • Mari
  Mari 5 is in open beta and it ships with a number of really powerful new features. We seen features like initial USD support, a new USD preview shader as well...
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substance to mari

Substance to Mari Workflow

  • meshAdmin
  • September 19, 2021
  • Mari
Sometimes when I create substance designer material or patterns I want to check them on to the asset direct in Mari. By utilizing a Mari extension pack feature I can stream material...
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Mari pxrSurface material, default colors gone missing!

  • meshAdmin
  • August 31, 2021
  • Mari
Have you noticed that when using the Mari pxrSurface shader and you tick use default colours and the material created renders ghost in the shell transparent? It’s a problem with missing default...
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Material Texturing for Production in Mari & Maya

  • meshAdmin
  • August 30, 2021
  • Mari
In Collaboration with The Gnomon Workshop This 8.5-hr material texturing workshop teaches industry-proven techniques tried & tested on feature films by Lead Texture Artist, Peter Aversten: https://www.thegnomonworkshop.com/tut… Start your free 3-day trial...
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Learn UV mapping in Maya | Full process submarine pressure gauge | Maya 2022

  • meshAdmin
  • August 30, 2021
  • Become a texture artist
Texturing starts with good UV mapping. Maya has gone from a quite mediocre UV editing program to something I now quite like. IT was not long ago you always had to open...
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About Meshmen Studio

Meshmen Studio helps digital artist one pixel at a time.

This blog is dedicated to texturing, lookdev VFX and Cinematography.

Gallery: Gnomon workshop: Material Texturing for Production in Mari & Maya

About Meshmen Studio

Meshmen Studio is an independent artist-driven blog to help digital artists one pixel at a time.

With a focus on texturing and look development using software such as Mari, Renderman, Arnold, Substance Painter, Maya and Katana.

Gallery

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  • Home
  • Meshmen
    • Meshmen Discord
    • Meshmen Studio
    • About
    • Privacy Policy
  • Learning Categories
    • Mari
      • Mari Node Graph
      • Mari in 5 min
      • Mari material system
      • Mari for beginners
      • Mari Updates
    • Renderman
      • Renderman for Solaris
      • Renderman for Mari
      • Renderman for maya
      • Renderman Updates
      • Renderman Quick Take
    • Houdini
      • Solaris
      • Houdini Quicktakes
    • VFX
      • HDR capture
      • Photoscan
      • ACES
  • Become a texture artist
    • UV mapping
    • Mari for beginners
  • Meshmen Store
  • Studio
    • Project Updates
    • Studio Updates