Substance to Mari Workflow

Sometimes when I create substance designer material or patterns I want to check them on to the asset direct in Mari. By utilizing a Mari extension pack feature I can stream material from adobe designer and pick them up as they compile in Mari. As I tend to use the pxrSurface from Renderman and use the physical specular and Designer spits out metalness values I use some homebrew Mari procedural nodes to convert from metalness to physical. In the video, I do a quick introduction of the workflows.

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