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Category: Renderman for maya

Material Texturing for Production in Mari & Maya

  • meshAdmin
  • August 30, 2021
  • Mari
In Collaboration with The Gnomon Workshop This 8.5-hr material texturing workshop teaches industry-proven techniques tried & tested on feature films by Lead Texture Artist, Peter Aversten: https://www.thegnomonworkshop.com/tut… Start your free 3-day trial...
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What is new in Renderman 24 | In depth

  • meshAdmin
  • August 30, 2021
  • Renderman
New features in Renderman 24 I’m excited about the Renderman 24 release. There are so many new features and new buttons to press and It’s hard to pick one major feature as...
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https://youtu.be/3_dlZVNlrIc

ACEScg in Renderman | ACECcg for VFX nomads #03

  • meshAdmin
  • August 29, 2021
  • ACES
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https://youtu.be/uEG48InZ6_M

ACEScg For VFX Nomads | OCIO setup | Mari and Renderman tutorial

  • meshAdmin
  • August 29, 2021
  • ACES
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https://youtu.be/0MRPpXfHJFk

Renderman Physical Specular mode | pxrSurface tutorial | Let’s get physical #01

  • meshAdmin
  • August 29, 2021
  • Renderman
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https://youtu.be/TW6xtFyd-XE

Renderman 22.6 what is new | PxrCurvature node

  • meshAdmin
  • August 29, 2021
  • Renderman
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https://youtu.be/50V3trX728Y

Create HDR map from a maya scene | Renderman 22 tutorial | Renderman spherical camera

  • meshAdmin
  • August 29, 2021
  • Renderman
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https://youtu.be/FjzWDpvYnXg

Renderman 22 displacement tutorial | Layering Zbrush and Megascan displacement

  • meshAdmin
  • August 29, 2021
  • Renderman
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https://youtu.be/NCKsbQVcFj0

Renderman look development tutorial | Renderman 22 pxrLayer Surface

  • meshAdmin
  • August 29, 2021
  • Renderman
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https://youtu.be/8vVaDivwxXA

Renderman 22 | Lookdev using masks | ISO workflows

  • meshAdmin
  • August 29, 2021
  • Renderman
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About Meshmen Studio

Meshmen Studio helps digital artist one pixel at a time.

This blog is dedicated to texturing, lookdev VFX and Cinematography.

Gallery: Gnomon workshop: Material Texturing for Production in Mari & Maya

About Meshmen Studio

Meshmen Studio is an independent artist-driven blog to help digital artists one pixel at a time.

With a focus on texturing and look development using software such as Mari, Renderman, Arnold, Substance Painter, Maya and Katana.

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  • Home
  • Meshmen Studio
    • Tales From Beyond
    • The Gnomon Workshop
    • Ask Meshmen
    • Studio Updates
    • About
  • Mari
    • Mari 6
    • Mari 5
    • Mari4
    • Mari Node Graph
    • Mari material system
    • Mari in 5 min
  • Renderman
    • Renderman for maya
    • Renderman for Mari
    • Renderman 24
  • VFX
    • HDR capture
    • ACES
  • Become a texture artist
    • Substance Painter
    • UV mapping
  • Meshmen Store