Mari Layers and Material Workflow tutorial

In this Mastering Mari 7 Layers, we take a look at the Material layer tools and how you can use them to maximize your layer texturing workflows, we begin the texturing of the asset you can also download and follow along for free. We use materials from the Mari shelf and repurpose them for our needs. We also look at how to extract alpha masks we later use to blend between materials using layer methods.

Materials are created from multiple texture files, procedurals, or plain colors, which can be used to accurately represent how light interacts with real-world materials. This method of shading is called Physically Based Rendering (PBR). You can apply these materials to your assets for a more realistic result as well as establish a base line look for your asset before adding more bespoke paint and crafting details.

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