
In this introduction to Mari series, we now take a look at ways to import and interact with objects. We load a USD file that you can also download on Gumroad if you want to follow along in the series. We look at subdividing the object using the Renderman open subdivision scheme. We also look at the powerful Mari Geo channels that let you store baked texture data to be used in Procedural workflows
We look at ways to produce object-based Ambient Occlusion that can be generated directly from the object’s geometry in Mari. We take a quick look at utilizing Bake points to bake data into a geo channel
You can download the free version of Mari non-commercial and follow along in the series.