In this Mari tutorial, we continue from the previous episode by altering one of the stock materials shipped with Mari. We add controls to the Specular Roughness, bump, and expose the parameters we add so it’s easy to control the settings for the artist directly from the node editor or the layer stack in Mari. The tutorial uses Mari 7 and the principles work for the Non-commercial Mari version you can also download and follow along. Make sure to pick up the asset that is free on Gumroad.
Mari includes an example material design projection in the Help menu that contains a finished material setup for you to explore, backward engineer, and tweak inside the Node Graph. This is great if you are new to material creation in Mari, and want to learn more about Node Graph material workflows