Deprecated: Function jetpack_form_register_pattern is deprecated since version jetpack-13.4! Use Automattic\Jetpack\Forms\ContactForm\Util::register_pattern instead. in /customers/e/e/9/meshmen.com/httpd.www/wp-includes/functions.php on line 6078
Warning: Cannot modify header information - headers already sent by (output started at /customers/e/e/9/meshmen.com/httpd.www/wp-includes/functions.php:6078) in /customers/e/e/9/meshmen.com/httpd.www/wp-content/plugins/onecom-vcache/vcaching.php on line 595
Warning: Cannot modify header information - headers already sent by (output started at /customers/e/e/9/meshmen.com/httpd.www/wp-includes/functions.php:6078) in /customers/e/e/9/meshmen.com/httpd.www/wp-content/plugins/onecom-vcache/vcaching.php on line 603
Warning: Cannot modify header information - headers already sent by (output started at /customers/e/e/9/meshmen.com/httpd.www/wp-includes/functions.php:6078) in /customers/e/e/9/meshmen.com/httpd.www/wp-includes/feed-rss2.php on line 8
The post Handle Mari Colorspace like a PRO | Mari Quick Take appeared first on Meshmen studio.
]]>The post Handle Mari Colorspace like a PRO | Mari Quick Take appeared first on Meshmen studio.
]]>The post The difference between 2d and 3d Materials | Mari tutorial appeared first on Meshmen studio.
]]>In an earlier episode I created an automatic bake pass to remove uv seams and I used one of these materials to bridge the UV vs Projected materials. If you want to have a recap, you can follow this link
The Gizmo created from using Tri-PLanar Projections that can be used as a base in your material creation Can be found here on Gumroad
The post The difference between 2d and 3d Materials | Mari tutorial appeared first on Meshmen studio.
]]>The post Why your Mari Material might look like a dumpster on fire! appeared first on Meshmen studio.
]]>If you don’t know how to bake the textures properly, I made another in-depth tutorial you can find here
The post Why your Mari Material might look like a dumpster on fire! appeared first on Meshmen studio.
]]>The post Create Mari Smart Material, like in substance, But smarter! appeared first on Meshmen studio.
]]>In this Mari Tutorial, we look at creating your own Mari Smart Materials using stock materials shipped with Mari. You can use this method with any material, even the ones you have made yourself. We also look at the basics of the Mari node graph when editing and combining our Mari Smart Materials using Mari multichannel marge nodes, and we also use baked textures from the new Mari bakery to drive the effects using Ambient Occlusion and Curvature. I also made the material available for free on Gumroad if you want to look at the material and learn how it was assembled.
The post Create Mari Smart Material, like in substance, But smarter! appeared first on Meshmen studio.
]]>The post Mari Material tutorial | Upgrade your stock materials appeared first on Meshmen studio.
]]>Mari includes an example material design projection in the Help menu that contains a finished material setup for you to explore, backward engineer, and tweak inside the Node Graph. This is great if you are new to material creation in Mari, and want to learn more about Node Graph material workflows
The post Mari Material tutorial | Upgrade your stock materials appeared first on Meshmen studio.
]]>The post Do you have UV seams in Mari? Get rid of them fast! appeared first on Meshmen studio.
]]>UV seams can be a problem on complex assets where you have to manually go in and paint. You get UV seams when you use the underlying UV and tiled 2d textures across the 3d mesh. Using this method you can somewhat automate the process, especially on complex geometries with many seams
The post Do you have UV seams in Mari? Get rid of them fast! appeared first on Meshmen studio.
]]>The post Mari Layers and Material Workflow tutorial appeared first on Meshmen studio.
]]>Materials are created from multiple texture files, procedurals, or plain colors, which can be used to accurately represent how light interacts with real-world materials. This method of shading is called Physically Based Rendering (PBR). You can apply these materials to your assets for a more realistic result as well as establish a base line look for your asset before adding more bespoke paint and crafting details.
The post Mari Layers and Material Workflow tutorial appeared first on Meshmen studio.
]]>The post Mari Layers Tutorial | Everything you need to know appeared first on Meshmen studio.
]]>This episode serves as an insightful overview, providing a compass for navigating the diverse functionalities that the layer tools bring to your creative arsenal. Join us as we lay the foundation for a more profound understanding, setting the stage for upcoming episodes where we will immerse ourselves in various workflows, peeling back the layers to reveal the nuanced techniques and strategies that will amplify your mastery of Mari 7 Layers.
The post Mari Layers Tutorial | Everything you need to know appeared first on Meshmen studio.
]]>The post Mari 7 New Bakery in-depth overview appeared first on Meshmen studio.
]]>At its core, baking involves the conversion and flattening of dynamically computed 3D geometry into a 2D texture map. The resulting baked texture map acts as a static snapshot of surface properties, which can be applied to a lower-poly mesh to introduce detail within the shader.
Rendering, texturing, or animating with high-resolution 3D source data often proves computationally prohibitive. In contrast, a 2D texture map efficiently captures the same intricate details without compromising fidelity.
In this new version of Mari we now finally see this very powerful feature being fully implemented as a core function, something we previously had to resort to using 3rd part software
In this tutorial, we take an in-depth look as well as offer an alternative even more powerful solution to automate the baking and processing of baked data
The post Mari 7 New Bakery in-depth overview appeared first on Meshmen studio.
]]>The post Mari channels tutorial | Become A Texture Artist appeared first on Meshmen studio.
]]>Learn Mari non-commercial and master the channels, the turn has now come to channels. We look at how you can use channels to set the resolution as well as bit depth and why you should care about the color vs the scalar checkbox. We also look at ways to import paint into channels using channel presets. And when you thought nothing more could be added we also looked at ways to export paint using channels and a quick peek into the channels when using the node graph. All of this using the free Mari non-commercial, so you can follow along, even if you do not have a paid version of Mari
The post Mari channels tutorial | Become A Texture Artist appeared first on Meshmen studio.
]]>