Meshmen studio

  • HOME
  • Meshmen Studio
    • Resources
    • Studio Updates
    • Ask Meshmen
    • Two Minutes Tuesday
    • Meshmen Discord
    • Showreels
    • Privacy Policy
  • Texturing
    • Mari
      • Mari4
      • Mari Node Graph
      • Mari material system
      • Mari in 5 min
    • Substance Painter
    • Become a texture artist
    • UV mapping
  • Look development
    • Renderman
      • Renderman for maya
      • Renderman for Katana
      • Renderman 24
      • Renderman 22
  • VFX Fundamentals
    • VFX
      • ACES
      • HDR capture
      • Photoscan
  • Cinematography
    • Cinematography
  • Projects
    • The Gnomon Workshop
    • meshmen Shorts
  • ABOUT

renderman24

Check out the Renderman section, helping artist one pixel at a time

meshmen

we help digital artist one pixel at a time

Previous Next

New Features in Mari 5 you should know about!

  • meshAdmin
  • October 26, 2021
  • Mari
  Mari 5 is in open beta and it ships with a number of really powerful new features. We seen features like initial USD support, a new USD preview shader as well...
Read More
substance to mari

Substance to Mari Workflow

  • meshAdmin
  • September 19, 2021
  • Mari
Sometimes when I create substance designer material or patterns I want to check them on to the asset direct in Mari. By utilizing a Mari extension pack feature I can stream material...
Read More

Mari pxrSurface material, default colors gone missing!

  • meshAdmin
  • August 31, 2021
  • Mari
Have you noticed that when using the Mari pxrSurface shader and you tick use default colours and the material created renders ghost in the shell transparent? It’s a problem with missing default...
Read More

Material Texturing for Production in Mari & Maya

  • meshAdmin
  • August 30, 2021
  • Mari
In Collaboration with The Gnomon Workshop This 8.5-hr material texturing workshop teaches industry-proven techniques tried & tested on feature films by Lead Texture Artist, Peter Aversten: https://www.thegnomonworkshop.com/tut… Start your free 3-day trial...
Read More

Learn UV mapping in Maya | Full process submarine pressure gauge | Maya 2022

  • meshAdmin
  • August 30, 2021
  • UV mapping
Texturing starts with good UV mapping. Maya has gone from a quite mediocre UV editing program to something I now quite like. IT was not long ago you always had to open...
Read More

LAMA In Katana | Renderman 24 tutorial

  • meshAdmin
  • August 30, 2021
  • Renderman
Renderman 24 Lama in Katana While I had my 30 days free trial of Katana Renderman managed to release the final version of Renderman 24 and I wanted to see how well...
Read More

What is new in Renderman 24 | In depth

  • meshAdmin
  • August 30, 2021
  • Renderman
New features in Renderman 24 I’m excited about the Renderman 24 release. There are so many new features and new buttons to press and It’s hard to pick one major feature as...
Read More

How to use the Mari Vector Combine Node | Ask Meshmen

  • meshAdmin
  • August 30, 2021
  • Ask Meshmen
A quick look how to use the Mari vector combine nodes https://youtu.be/SiaKpjZVBnI Combining masks in Mari using the new Vector nodes is a good way to give utility maps to the look-development...
Read More
https://youtu.be/jw_3woyd0cs

Mari Custom Procedural Creation | how to create your own axis projection array | Ask Meshmen

  • meshAdmin
  • August 30, 2021
  • Ask Meshmen
Read More
https://youtu.be/JDP7psfxi3M

Channels in Texturing | Becoming a Texture Artist

  • meshAdmin
  • August 30, 2021
  • Become a texture artist
Read More

Posts navigation

1 2 3 4 5 6 … 14 Next

Recent Posts

New Features in Mari 5 you should know about!
October 26, 2021
substance to mari
Substance to Mari Workflow
September 19, 2021
Mari pxrSurface material, default colors gone missing!
August 31, 2021
Material Texturing for Production in Mari & Maya
August 30, 2021
Learn UV mapping in Maya | Full process submarine pressure gauge | Maya 2022
August 30, 2021

Categories

  • ACES
  • Ask Meshmen
  • Become a texture artist
  • Cinematography
  • HDR capture
  • Mari
  • Mari 5
  • Mari in 5 min
  • Mari material system
  • Mari Node Graph
  • Mari4
  • meshmen Shorts
  • Photoscan
  • Renderman
  • Renderman 22
  • Renderman 24
  • Renderman for Katana
  • Renderman for Mari
  • Renderman for maya
  • Studio Updates
  • Substance Designer
  • Substance Painter
  • The Gnomon Workshop
  • Two Minutes Tuesday
  • unboxing & reviews
  • Uncategorized
  • UV mapping
  • VFX

About Meshmen Studio

Meshmen Studio helps digital artist one pixel at a time.

This blog is dedicated to texturing, lookdev VFX and Cinematography.

Gallery: Gnomon workshop: Material Texturing for Production in Mari & Maya

About Meshmen Studio

Meshmen Studio is an independent artist-driven blog to help digital artists one pixel at a time.

With a focus on texturing and look development using software such as Mari, Renderman, Arnold, Substance Painter, Maya and Katana.

Gallery

Copyright © All Rights Reserved. Meshmen Studio
  • HOME
  • Meshmen Studio
    • Resources
    • Studio Updates
    • Ask Meshmen
    • Two Minutes Tuesday
    • Meshmen Discord
    • Showreels
    • Privacy Policy
  • Texturing
    • Mari
      • Mari4
      • Mari Node Graph
      • Mari material system
      • Mari in 5 min
    • Substance Painter
    • Become a texture artist
    • UV mapping
  • Look development
    • Renderman
      • Renderman for maya
      • Renderman for Katana
      • Renderman 24
      • Renderman 22
  • VFX Fundamentals
    • VFX
      • ACES
      • HDR capture
      • Photoscan
  • Cinematography
    • Cinematography
  • Projects
    • The Gnomon Workshop
    • meshmen Shorts
  • ABOUT