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New Features in Mari 5 you should know about!

  Mari 5 is in open beta and it ships with a number of really powerful new features. We seen features like initial USD support, a new USD preview shader as well as the ability to export USD looks to software like Katana, Or hydra based viewports.  

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substance to mari

Substance to Mari Workflow

Sometimes when I create substance designer material or patterns I want to check them on to the asset direct in Mari. By utilizing a Mari extension pack feature I can stream material from adobe designer and pick them up as they compile in Mari. As I tend to

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Mari pxrSurface material, default colors gone missing!

Have you noticed that when using the Mari pxrSurface shader and you tick use default colours and the material created renders ghost in the shell transparent? It’s a problem with missing default colours that should be declared in the pxrSurface XML file. To fix this I opened up

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Material Texturing for Production in Mari & Maya

In Collaboration with The Gnomon Workshop This 8.5-hr material texturing workshop teaches industry-proven techniques tried & tested on feature films by Lead Texture Artist, Peter Aversten: https://www.thegnomonworkshop.com/tut… Start your free 3-day trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/sub… During this comprehensive workshop, Peter walks through the

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LAMA In Katana | Renderman 24 tutorial

Renderman 24 Lama in Katana While I had my 30 days free trial of Katana Renderman managed to release the final version of Renderman 24 and I wanted to see how well it played with Katana and the Network Material Create node building system. I have to say

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