Have you noticed that when using the Mari pxrSurface shader and you tick use default colours and the material created renders ghost in the shell transparent? It’s a problem with missing default colours that should be declared in the pxrSurface XML file. To fix this I opened up
In Collaboration with The Gnomon Workshop This 8.5-hr material texturing workshop teaches industry-proven techniques tried & tested on feature films by Lead Texture Artist, Peter Aversten: https://www.thegnomonworkshop.com/tut… Start your free 3-day trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/sub… During this comprehensive workshop, Peter walks through the
Texturing starts with good UV mapping. Maya has gone from a quite mediocre UV editing program to something I now quite like. IT was not long ago you always had to open a third-party application to get decent UV done and no one really looked at Maya for
Renderman 24 Lama in Katana While I had my 30 days free trial of Katana Renderman managed to release the final version of Renderman 24 and I wanted to see how well it played with Katana and the Network Material Create node building system. I have to say
New features in Renderman 24 I’m excited about the Renderman 24 release. There are so many new features and new buttons to press and It’s hard to pick one major feature as they all are massive improvements in their own right. The new shading system LAMA makes it
A quick look how to use the Mari vector combine nodes https://youtu.be/SiaKpjZVBnI Combining masks in Mari using the new Vector nodes is a good way to give utility maps to the look-development team for example.