Mari 5 is in open beta and it ships with a number of really powerful new features. We seen features like initial USD support, a new USD preview shader as well as the ability to export USD looks to software like Katana, Or hydra based viewports.
Sometimes when I create substance designer material or patterns I want to check them on to the asset direct in Mari. By utilizing a Mari extension pack feature I can stream material from adobe designer and pick them up as they compile in Mari. As I tend to
Have you noticed that when using the Mari pxrSurface shader and you tick use default colours and the material created renders ghost in the shell transparent? It’s a problem with missing default colours that should be declared in the pxrSurface XML file. To fix this I opened up
In Collaboration with The Gnomon Workshop This 8.5-hr material texturing workshop teaches industry-proven techniques tried & tested on feature films by Lead Texture Artist, Peter Aversten: https://www.thegnomonworkshop.com/tut… Start your free 3-day trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/sub… During this comprehensive workshop, Peter walks through the
Texturing starts with good UV mapping. Maya has gone from a quite mediocre UV editing program to something I now quite like. IT was not long ago you always had to open a third-party application to get decent UV done and no one really looked at Maya for
Renderman 24 Lama in Katana While I had my 30 days free trial of Katana Renderman managed to release the final version of Renderman 24 and I wanted to see how well it played with Katana and the Network Material Create node building system. I have to say