Deprecated: Function jetpack_form_register_pattern is deprecated since version jetpack-13.4! Use Automattic\Jetpack\Forms\ContactForm\Util::register_pattern instead. in /customers/e/e/9/meshmen.com/httpd.www/wp-includes/functions.php on line 6078 Warning: Cannot modify header information - headers already sent by (output started at /customers/e/e/9/meshmen.com/httpd.www/wp-includes/functions.php:6078) in /customers/e/e/9/meshmen.com/httpd.www/wp-content/plugins/onecom-vcache/vcaching.php on line 595 Warning: Cannot modify header information - headers already sent by (output started at /customers/e/e/9/meshmen.com/httpd.www/wp-includes/functions.php:6078) in /customers/e/e/9/meshmen.com/httpd.www/wp-content/plugins/onecom-vcache/vcaching.php on line 603 Warning: Cannot modify header information - headers already sent by (output started at /customers/e/e/9/meshmen.com/httpd.www/wp-includes/functions.php:6078) in /customers/e/e/9/meshmen.com/httpd.www/wp-includes/feed-rss2.php on line 8 Renderman for Solaris Archives - Meshmen studio https://www.meshmen.com/category/renderman-for-solaris/ Helping artist one pixel at a time! Sun, 03 Mar 2024 13:00:58 +0000 en-GB hourly 1 https://wordpress.org/?v=6.5.3 51902230 Renderman for Solaris Introduction https://www.meshmen.com/renderman-for-solaris-introduction/ https://www.meshmen.com/renderman-for-solaris-introduction/#respond Fri, 01 Mar 2024 20:55:51 +0000 https://www.meshmen.com/?p=819 In this Renderman for Solaris tutorial, we look at the USD asset you can also download for free and set up a basic RenderMan pxrSurface shader. The project for this series builds on the Mari tutorial also using the same asset. We also look at how to convert […]

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In this Renderman for Solaris tutorial, we look at the USD asset you can also download for free and set up a basic RenderMan pxrSurface shader. The project for this series builds on the Mari tutorial also using the same asset. We also look at how to convert textures in the Renderman texture manager and how to use an HDR dome light to light the asset. You can download the asset from Gumroad

About Renderman for Solaris

RenderMan supports the native USD “Solaris” workflows introduced in Houdini 18.  Solaris offers artists and TDs:

  • Access to native USD for scene composition, variants, and overrides.  USD is a robust technology for building up assets, putting them into sets, and adding shot-specific details and animation.  It is a great pipeline tool.
  • A new lighting toolset that allows artists to build lights into their USD scenes.
  • Direct batch rendering of USD files via Houdini’s “husk” command-line renderer.

RenderMan provides a USD Hydra Renderer Delegate that allows artists to render interactively directly to the Solaris viewport.  Artists get immediate path-traced visual feedback during scene assembly, and adjustments to lighting, materials, and other scene attributes.  The same RenderMan Hydra Renderer Delegate is what also allows the “husk” command-line renderer.

As the SideFX builds on Solaris, RenderMan will continue to provide deep matching integrations to new features and capabilities.

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Renderman for Solaris Tiled Textures https://www.meshmen.com/renderman-for-solaris-tiled-textures-become-a-lookdev-artist/ https://www.meshmen.com/renderman-for-solaris-tiled-textures-become-a-lookdev-artist/#respond Sat, 10 Feb 2024 18:48:32 +0000 https://www.meshmen.com/?p=723 In this episode of How to Become a Look Dev Artist, we start to look at procedural techniques in Renderman for Solaris. We use Tiled Textures as well as Manifolds to control the repetition of the rust material. The tiled material was created using Adobe Substance Sampler and […]

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In this episode of How to Become a Look Dev Artist, we start to look at procedural techniques in Renderman for Solaris.
We use Tiled Textures as well as Manifolds to control the repetition of the rust material.
The tiled material was created using Adobe Substance Sampler and will be featured in an upcoming episode about Material creation.

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